A game of skill and speed about keeping plants alive.

Move with arrow keys or wasd, shoot water with space, save flowers.

R to restart level, N for next level.

Kevin is a humble watering can living a calm life in a country side cottage. 

One day, a near disaster happened! The flowers around the cottage are in danger of drying up!

Fortunately, there is water leaking from the eaves! Collect that water and deliver it to the flowers before it's too late!

Explore 3 different environments, save all the flowers as fast as you can and fight for the leaderboards!

In each level, there is some leaking water. You have to deliver enough water to flowers scattered around to save them. If a flower dies, you lose. You win once all the flowers are saved.

Each flower has different water requirements. Some start almost dead, some start healthy but lose health faster. You will have to think quick to save them all!

The team

We are a brother and sister.

@BoltKey, a Ludum Dare veteran with 12 completed Ludum Dare compos under his belt. Programming, level design, sound design, game design.

@klara-spanelova, a digital artist and graphic designer always looking for new challenges. Decided to team up and bring her cute style to the table. It was her first Ludum Dare, and first game she worked on ever! Illustrations, graphic design.

Levels

The game features 15 levels with scaling difficulty in 3 different environments, with the last level being considerably harder than your average platformer final level.

Audio

We have created all the sound effects ourselves. We have recorded an actual watering can to create the walking and jumping sounds, and the speech is a result of @BoltKey's brilliant voice acting.

We have used music that we have not created though, so we had to opt-out of the audio rating category.

Scoring system

The game features online high-score system, where the best 10 times are displayed, for each level individually. Also, there is an offline medal system, where the best medal is @BoltKeys best time at the time of release, and other medal times are calculated off of that. So if you want to take on the challenge and truly complete the game, try and obtain all 15 author medals.

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